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Divinity original sin 2 wiki rift walking
Divinity original sin 2 wiki rift walking









Whenever you're ready, look around the tavern room. If you have done that, you'll be given a new room called the Hall of Heroes, where you can hire new companions or let the ones you've already hired rest. If you have not yet done The Apprentice and the Stone side quest, you'll be transported to the End of Time here and learn about your Homestead. The moment you enter, a light will explode around you, which triggers the A Mysterious Murder side quest. The body is lying in the westernmost room of the lower floor. There is an upstairs to the tavern, which houses more rooms and a merchant. You won't be able to resolve it until Part 3, but you can at least activate it. If you talk to him and exhaust his dialogue options, you can trigger a side quest called Kitty Love. If you have the Pet Pal Talent, you can speak to a cat there named Unsinkable Sam.

Divinity original sin 2 wiki rift walking full#

If your party is full then make sure to dismiss a companion so you can recruit Madora, even if you just switch your companions back out. She's basically a Knight Preset Class, so she can act as a tank if you don't already have one.

divinity original sin 2 wiki rift walking

You'll find Madora, your third companion, who will follow you for the rest of the game (if you so choose).

divinity original sin 2 wiki rift walking divinity original sin 2 wiki rift walking

Head over to the King Crab Tavern and interview everyone. Don't worry, you'll have plenty of opportunity for side questing though you won't be solving this murder with fingerprints and one-liners. Now that you're settled on the island, it's time to do what you came here to do.









Divinity original sin 2 wiki rift walking